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I don’t know how Amr managed to make BOLT play nice with its mirror-world counterpart, Fate, but somehow they made it work. The short answer is that DASH takes the resolution and combat systems of BOLT and merges them with the character creation and aspect systems of Fate, but that undersells the amount of rewiring under the hood that Amr did to make this work.

If BOLT is too crunchy for you, or if Fate feels too lightweight, or if you just want another kickass RPG engine to build off, check out DASH, you won’t regret it.

- Ajey Pandey,  Writer of BOLT